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Update Notes - Easy Hud Builder v3.0

Update 3.0 for Easy Hud Builder is a free major update that brings many improvements and overhauls to the asset while introducing some new additional features!


Want to take a look at the update by yourself? Check out the update Demo Build!

This new version is available for Unreal Engine 5.3, 5.4, 5.5, 5.6, 5.7, 5.8

General Changes

  • Code cleanup, bugfixing, simplification
    The entire codebase of the system has been cleaned up to fix many issues, bring signficant performance optimizations and be easier to understand and expand. This also includes changes to the following areas:

    • Better management/definition of modules and added support for fully persistent modules
    • Various improvements across the editor tools
    • Global code cleanup pass on all modules widgets
    • Rework of modules fade animations handling to be easier to use and more reliable
    • Many Quality of Life features & changes added in direct response to all of your feedbacks and difficulties when working with the asset!
    • All the assets cleanly reorganized and renamed to better reflect UE naming conventions.
  • Common Widgets & Global Styling improvements
    Various improvements on all common widgets for an easier setup and exanded customization.

Input Prompts System

  • Simplification of the setup
    All the configurable variables for input prompts now live in two dedicated structures for styling and keys definition, which allows for an easier set up with clearer variables and logic for all old and new functionality
  • Expanded “Multi Input Prompt” capabilities
    The Multi Input Prompt widget is now able to display effectively independent keys each with their own dedicated parameters. This allows for example to have a dynamic keyboard key shown as “Hold” at the sime time as a static gamepad key shown as “Mash”, which wasn't easily doable before
  • Many layout and performance improvements
    Many global improvements were made to the system, just to name a few: Faster method to search keys associated to inputs, simplification of the layout and animations handling with materials, smarter logic to detect device switch with more fine grain control over the key refresh process