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Pause Menu

Pause Menu Setup with the Demo Player Controller

If you are using the provided BP_EGUI_DemoPlayerController, everything is already set up for the pause menu, by default you can open the pause menu with the following inputs in game

If you wish to edit the Easy Pause Menu widget, you can find it inside the EasyGameUI/EasySystemMenus folder. You can also change the displayed logo from the Global Styling system

Pause Menu Setup for custom Player Controller

If you are not using the provided player controller, then you can set up the Pause Menu with the following logic

  1. Inside your Input Mapping Context containing all the main inputs of your character, setup an input to open the Pause Menu using the IA_OpenPauseMenu

    Feel free to use any keys you want, you can find this setup example inside EasyGameUI/DemoContent/Inputs/IMC_EGUI_DemoInputs

  2. Once done, inside your Player Controller, add the IA_OpenPauseMenu input action event

  3. Then, retrieve the HUD Class reference with the Get HUD function

    Note

    If you are doing this outside of the player controller, you must add a connection to the Target pin with a Get Player Controller function for example. You can also use the system function GetEasyGameHUD

  4. Then from the HUD reference, call the Open Pause Menu function

  5. Finally, link it to the Started pin of your input action event
    Be careful, by default only the Triggered pin is visible in some versions, you need to click on the arrow at the bottom of the input event node to display the Started pin

  6. If you wish to add any logic when the pause menu is opened/closed, you can do so with the provided event Widget Closed, you can use it with the following setup:

    Here is the code for these nodes:

    Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_2" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/EasyGameUI/DemoContent/BP_EGUI_DemoPlayerController.BP_EGUI_DemoPlayerController:EventGraph.K2Node_CallFunction_2'"
    bIsPureFunc=True
    bIsConstFunc=True
    FunctionReference=(MemberName="GetHUD",bSelfContext=True)
    NodePosX=1456
    NodePosY=192
    NodeGuid=300A7D094B317A11BD5C6F9E1C1790F5
    CustomProperties Pin (PinId=74002A114D273125AD067D9A2755C44E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nPlayer Controller Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.PlayerController'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=EE7CA1FC4D484CA190A79C9FE565F34F,PinName="ReturnValue",PinToolTip="Return Value\nHUD Object Reference\n\nGets the HUD currently being used by this player controller",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.HUD'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Message_2 FF29EDF54D8BDB84DA11D889B16E3BF0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    End Object
    Begin Object Class=/Script/BlueprintGraph.K2Node_Message Name="K2Node_Message_2" ExportPath="/Script/BlueprintGraph.K2Node_Message'/Game/EasyGameUI/DemoContent/BP_EGUI_DemoPlayerController.BP_EGUI_DemoPlayerController:EventGraph.K2Node_Message_2'"
    bIsInterfaceCall=True
    FunctionReference=(MemberParent="/Script/Engine.BlueprintGeneratedClass'/Game/EasyGameUI/Core/Utilities/BPI_EGUI_HUDInterface.BPI_EGUI_HUDInterface_C'",MemberName="OpenPauseMenu",MemberGuid=11ECF7954FBB99ABC580538694A9D1AA)
    NodePosX=1744
    NodePosY=144
    NodeGuid=757AC5134086AC272434ED85406A6AC3
    CustomProperties Pin (PinId=DC4653BE4364F18111CE93B0F8E0E18F,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_EnhancedInputAction_3 092C888A4C40DCB669EA8D8ED3BCEFCD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=4E98ED4E4C8B29946C9D8FAF2FA8A360,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_1 0B5044044A3D5A5FA80028B614D690B3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=FF29EDF54D8BDB84DA11D889B16E3BF0,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nObject Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/CoreUObject.Object'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_2 EE7CA1FC4D484CA190A79C9FE565F34F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=54A51C644363C9846E1D61B304D5AE77,PinName="ReturnValue",PinToolTip="Return Value\nUser Widget Object Reference\n\nOpen Pause Menu",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/UMG.UserWidget'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_1 4977F0E34FC1FCE7A1F7B290D60DB37E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    End Object
    Begin Object Class=/Script/BlueprintGraph.K2Node_DynamicCast Name="K2Node_DynamicCast_1" ExportPath="/Script/BlueprintGraph.K2Node_DynamicCast'/Game/EasyGameUI/DemoContent/BP_EGUI_DemoPlayerController.BP_EGUI_DemoPlayerController:EventGraph.K2Node_DynamicCast_1'"
    TargetType="/Script/UMG.WidgetBlueprintGeneratedClass'/Game/EasyGameUI/Core/WBP_EasyMasterWidget.WBP_EasyMasterWidget_C'"
    NodePosX=1984
    NodePosY=128
    NodeGuid=2859F0E34BB99CFE9A41B9BE8BAB1BC3
    CustomProperties Pin (PinId=0B5044044A3D5A5FA80028B614D690B3,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Message_2 4E98ED4E4C8B29946C9D8FAF2FA8A360,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=A558DB5B4E6B526C4B9DC6B84EED3220,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AssignDelegate_0 016AB7614C387EFB2186128003EE12E6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=12E71DE44BCEF4A7A8812599BDE26697,PinName="CastFailed",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=4977F0E34FC1FCE7A1F7B290D60DB37E,PinName="Object",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/CoreUObject.Object'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Message_2 54A51C644363C9846E1D61B304D5AE77,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=6739399F496CEFF745048C8B8F4B8935,PinName="AsWBP Easy Master Widget",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/UMG.WidgetBlueprintGeneratedClass'/Game/EasyGameUI/Core/WBP_EasyMasterWidget.WBP_EasyMasterWidget_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AssignDelegate_0 0F191735496DAF10CEAB9B88718021CD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=D707BD444D4856589841888860540D0F,PinName="bSuccess",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    End Object
    Begin Object Class=/Script/BlueprintGraph.K2Node_CustomEvent Name="K2Node_CustomEvent_1" ExportPath="/Script/BlueprintGraph.K2Node_CustomEvent'/Game/EasyGameUI/DemoContent/BP_EGUI_DemoPlayerController.BP_EGUI_DemoPlayerController:EventGraph.K2Node_CustomEvent_1'"
    CustomFunctionName="PauseMenuClosed"
    NodePosX=2080
    NodePosY=272
    ErrorType=1
    NodeGuid=9A77D7D74845806FDA563FBC56A9DC75
    CustomProperties Pin (PinId=0ABB04B1432EFDC7FB407FA38E8E1BF8,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent="/Script/Engine.BlueprintGeneratedClass'/Game/EasyGameUI/DemoContent/BP_EGUI_DemoPlayerController.BP_EGUI_DemoPlayerController_C'",MemberName="PauseMenuClosed",MemberGuid=9A77D7D74845806FDA563FBC56A9DC75),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AssignDelegate_0 ACA3C3C84D7FA6D23B7AFFAD205F90B9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=40039BE743A6B19F1A4168828E65A5F8,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Knot_3 3ACF92F7420FA5CCDDC5BB975E56E86B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    End Object
    Begin Object Class=/Script/BlueprintGraph.K2Node_AssignDelegate Name="K2Node_AssignDelegate_0" ExportPath="/Script/BlueprintGraph.K2Node_AssignDelegate'/Game/EasyGameUI/DemoContent/BP_EGUI_DemoPlayerController.BP_EGUI_DemoPlayerController:EventGraph.K2Node_AssignDelegate_0'"
    DelegateReference=(MemberParent="/Script/UMG.WidgetBlueprintGeneratedClass'/Game/EasyGameUI/Core/WBP_EasyMasterWidget.WBP_EasyMasterWidget_C'",MemberName="WidgetClosed",MemberGuid=B20C310A4396D46F56F91CA8105BD6B5)
    NodePosX=2336
    NodePosY=128
    NodeGuid=DBD7C1E446EEA3EA28C41CAD344D1D66
    CustomProperties Pin (PinId=016AB7614C387EFB2186128003EE12E6,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_1 A558DB5B4E6B526C4B9DC6B84EED3220,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=9FB3AAF14431571A7B8AE58BD723D1D5,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Knot_2 3ACF92F7420FA5CCDDC5BB975E56E86B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=0F191735496DAF10CEAB9B88718021CD,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "BaseMCDelegateSelfPinName", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/UMG.WidgetBlueprintGeneratedClass'/Game/EasyGameUI/Core/WBP_EasyMasterWidget.WBP_EasyMasterWidget_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_1 6739399F496CEFF745048C8B8F4B8935,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=ACA3C3C84D7FA6D23B7AFFAD205F90B9,PinName="Delegate",PinFriendlyName=NSLOCTEXT("K2Node", "PinFriendlyDelegatetName", "Event"),PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent="/Script/UMG.WidgetBlueprintGeneratedClass'/Game/EasyGameUI/Core/WBP_EasyMasterWidget.WBP_EasyMasterWidget_C'",MemberName="WidgetClosed__DelegateSignature",MemberGuid=F88FF3CE4D9C3A85D17B2A8E7A181033),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=True,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CustomEvent_1 0ABB04B1432EFDC7FB407FA38E8E1BF8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    End Object
    Begin Object Class=/Script/BlueprintGraph.K2Node_Knot Name="K2Node_Knot_2" ExportPath="/Script/BlueprintGraph.K2Node_Knot'/Game/EasyGameUI/DemoContent/BP_EGUI_DemoPlayerController.BP_EGUI_DemoPlayerController:EventGraph.K2Node_Knot_2'"
    NodePosX=2608
    NodePosY=161
    bCommentBubbleVisible=True
    NodeComment="Code on Open"
    NodeGuid=EEDFF445472959E53D19F688DFEC5C5C
    CustomProperties Pin (PinId=3ACF92F7420FA5CCDDC5BB975E56E86B,PinName="InputPin",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AssignDelegate_0 9FB3AAF14431571A7B8AE58BD723D1D5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=769E1568436D427C4186198B8CCE214B,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    End Object
    Begin Object Class=/Script/BlueprintGraph.K2Node_Knot Name="K2Node_Knot_3" ExportPath="/Script/BlueprintGraph.K2Node_Knot'/Game/EasyGameUI/DemoContent/BP_EGUI_DemoPlayerController.BP_EGUI_DemoPlayerController:EventGraph.K2Node_Knot_3'"
    NodePosX=2608
    NodePosY=322
    bCommentBubbleVisible=True
    NodeComment="Code on Close"
    NodeGuid=9275621241D705524AF22DA94010211F
    CustomProperties Pin (PinId=3ACF92F7420FA5CCDDC5BB975E56E86B,PinName="InputPin",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CustomEvent_1 40039BE743A6B19F1A4168828E65A5F8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,)
    CustomProperties Pin (PinId=769E1568436D427C4186198B8CCE214B,PinName="OutputPin",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
    End Object
    

Additional Guides

Tip on the Escape Key

By default, the Escape key will close the game, you can however change that inside the Editor Preferences (Edit > Editor Preferences).
Simply search for Stop and rebind the input associated with Stop - Stop simulation to Shift+Escape for example. This will allow to use the Escape key in editor instead of stoping the game

Disable Pause Menu buttons
  1. If you wish to disable buttons in your pause menu, open the Easy Pause Menu Widget
  2. Then in the Hierarchy panel/tab, select the button you wish to disable under the ButtonsContainer panel

  3. Then, inside the Details panel, set the Fully Disable Button? variable to True

  4. If you also wish to disable entire features of the asset, take a look at the Global Config variables, most systems can be disabled from there.

Update the Pause Menu background image
  1. If you wish to update the Pause Menu background, open the Easy Pause Menu Widget
  2. Then in the Hierarchy panel/tab look for the BackgroundImage widget and click on it

  3. Then, inside the Details panel, look for the Easy Config section, in here you can modify any settings you wish for the background, including the image texture